influencing

PS5 architect Mark Cerny on game developers influencing hardware design

The PlayStation 5 started with a simple brainstorm. Or at least, that’s how Mark Cerny, the console’s lead system architect, puts it.

In a new video from Wired, Cerny explains how Sony built the PS5 was built, and goes into detail on why each component was chosen and how they all help power the system. Beyond all the technical talk of graphics processing units (GPUs), solid-state drives (SSDs), and the computation behind real-time ray tracing, Cerny shines a light on the kinds of people who helped Sony prioritize what should (and shouldn’t) be included in the console.

Cerny begins

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