Mark Cerny reveals PS5’s hardware secrets in new video

Mark Cerny, the lead system architect of the PS5, has explained the process of creating the console in a new video.

The legendary developer whose credits include Marble Madness, Crash Bandicoot and Marvel’s Spider-Man sat down with Wired to discuss his role in creating the PS5 and bringing its systems to life.

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The video gives an insight into the pre-production process of the PS5, as well as the feedback the team received from the game development community.

“We’d been getting requests for an SSD

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PS5 architect Mark Cerny on game developers influencing hardware design

The PlayStation 5 started with a simple brainstorm. Or at least, that’s how Mark Cerny, the console’s lead system architect, puts it.

In a new video from Wired, Cerny explains how Sony built the PS5 was built, and goes into detail on why each component was chosen and how they all help power the system. Beyond all the technical talk of graphics processing units (GPUs), solid-state drives (SSDs), and the computation behind real-time ray tracing, Cerny shines a light on the kinds of people who helped Sony prioritize what should (and shouldn’t) be included in the console.

Cerny begins

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